WebPhysics:

Delivering Curricular Material Using the World Wide Web

Wolfgang Christian

Department of Physics, Davidson College,

Davidson, NC 28036

Gregor Novak

Department of Physics, Indiana University/Purdue University Indianapolis

Indianapolis, IN 46202

Evelyn T. Patterson

Department of Physics, United States Air Force Academy

Colorado Springs, CO 80840

Abstract

The advent of interactive World Wide Web (WWW) networking with the HyperText Transmission Protocol (HTTP) offers an opportunity to develop and publish curricular material which does not tie up class time, is available around the clock, and fosters collaborative exploratory learning experiences across college boundaries. If it finds acceptance by students and faculty, it will constitute a new pedagogical tool. WebPhysics is a collaborative effort that was established in 1995 to promote the design, distribution, testing and sharing of this type of curricular material. Samples of material currently available including hypertext lessons, video clips, modeling software, on-line tests, quizzes and enrichment will be presented. In addition, sample lessons from the Cockpit Physics project from the United States Air Force Academy, a web-based set of thirty-two introductory physics lessons written expressly to take advantage of the WWW paradigm, are presented. Preliminary student reaction to this technology, including the potential for collaborative learning through the publication of student work, will be discussed.

Introduction

Something besides the traditional problem-solving approach may be needed to excite new students to physics. (Sheila Tobias)

Physics education research has documented the fact that many students come to introductory physics classes with deeply ingrained pre-conceptions and poor mathematical and reasoning skills. Research also shows that with traditional instruction students change very little. This statement is true even for honors students. Some students are clever enough to develop algorithms to perform well on problem-based tests without digesting the underlying physics. They do not make the connection between theory and the real world, and often fail to answer conceptual questions that are relatively simple. The physics course they "successfully" complete does not alter their pre-conceptions about the physics of phenomena such as motion, heat, or optics.

A variety of techniques are currently being tried to remedy the situation. Some of these are hi-tech, some low-tech. Most involve the "active learner" approach. Students work in groups, they discuss scenarios, make mistakes, try again. The best known of these are Eric Mazur's Peer Instruction, Priscilla Laws' Workshop Physics, Alan Van Heuvelen's Case Study Physics with Active Learner Problem Sets, David Hestenes' Modeling Approach, Richard Hake's Socratic Method Labs, and Jack Wilson's CUPLE software. Recently, A. L. Ellermeijer and colleagues in the Netherlands, who are collaborating with Robert Fuller of the University of Nebraska-Lincoln, have reported notable gains in students' conceptual understanding of mechanics in a course that includes an interactive video and microcomputer-based laboratory.

The requirement that the student make an observation, take the time to notice and record the result of the observation, and then think about it and discuss it seems to be the "active ingredient" in these approaches. It is in fact a generalization of the idea of a laboratory exercise. After all, a laboratory exercise in the physics curriculum has at least three purposes: to let the student critically observe and experience a natural phenomenon, to relate the real world to the abstract theoretical concepts that have been presented to the student, and to teach experimental methods and techniques. Letting the students explore at their own pace is time consuming, difficult to structure and keep under control and, therefore, practically absent in many contemporary classrooms.

A talking-head lecture not only fails to engage students in a meaningful dialog, it poorly reflects the professional activity of most physicists. A recent study found that 90% of all experimental and 50% of all theoretical research required the use of computers. A productive professional life requires solving problems numerically using realistic assumptions, communicating with colleagues using email, searching for and retrieving data from the net, registering for conferences electronically and, most of all, writing. Unlike the modern engineering curriculum, which requires students to use professional tools such as PSpice throughout their undergraduate career, the traditional physics curriculum's emphasis on analytic solutions to known problems does little to build a sense of professional competence.

The advent of interactive World Wide Web (WWW) networking with the HyperText Transmission Protocol (HTTP) offers an opportunity to develop a new type of curricular material that does not tie up class time, is available around the clock, and fosters collaborative exploratory learning experiences across college boundaries. HTTP protocol now permits platform independent delivery of hypertext, pictures, movies and sounds. Students can view and manipulate hyperlinked movies and pictures. They can analyze these images qualitatively and quantitatively. They can work with assorted multiple choice formats (check one option only, check all that apply, etc.). The protocol also permits submission of free form text responses. Much of what we now do in class-demonstration, tutorial, or discussion-can be done beforehand or as a follow-up. Demonstrations can be filmed, digitized, and placed on the web. Practice tests, remedial work, and drill exercise can be written to give students immediate feedback. And finally, students can be empowered to publish their own work. The WebPhysics project was established by the authors in 1995 in order to develop, adapt, and test this paradigm.

The first WebPhysics servers were established by Dr. Novak at Indiana University/Purdue University Indianapolis (IUPUI) and by Dr. Christian at Davidson College (see fig 1). Dr. Novak's efforts have been directed toward the use of multimedia in introductory calculus-based courses, while Dr. Christian's efforts have been in simulation and modeling. Examples of mainstream curricular material available on these servers will be presented in the following section. Subsequent sections will discuss how this material is being used to rewrite the introductory course at the United States Air Force Academy and how Davidson College has used the web to provide a computer rich environment that impacts the entire physics curriculum.

Figure 1 Caption: Welcome page for Davidson WebPhysics server with hyperlinks to local resources and other WebPhysics servers.

WebPhysics Applications

WebPhysics servers demonstrate many of the mainstream applications for which computers are well suited, albeit with an original WWW-based graphical user interface. The web pages provide a new channel for old information: homework assignments, test schedules, syllabi, etc. They also convey the sort of information usually included in classroom announcements, e.g., changes to the schedule, test results, inclement weather policy, etc.


Figure 2 Caption: A weekly posting of course related material for the IUPUI non-calculus physics course.

More importantly, the web pages provide a channel for information that might once have been ignored for lack of class time. For instance, Dr. Novak used the web to keep students updated on the appearance of comet Hyakutake. The "What is Physics Good For" display in IUPUI's This Week in Physics 152 often included information which is important and useful to students of science and engineering, yet is often not treated because it is not "fundamental." This includes descriptions of state-of-the-art experiments, such as scanning tunneling microscopy (STM) and links to NASA space flights, as shown in figure 2.

The web also provides a channel for students to send information back to the instructors in an informal setting. Examples include requests for help on particularly difficult subjects, criticism of the lecture's pace, content and style, puzzle answers (hopefully signed), and the occasional word of thanks for a job well done.

Figure 3 Caption: Database search of the Davidson physics video-clip library.

An important component of WebPhysics is the development of databases for curricular development. Most physics departments maintain collections of demonstrations, test problems, and multimedia resources. Information about these resources is often stored in flat-text data files either on paper or in electronic format. Web-aware databases allow this material to be retrieved not only on the basis of subject matter, but also on the basis of other criteria such as common physics misconceptions and copyright restrictions, as shown in figure 3. Databases enhance the reuse of existing material. For example, the Air Force Academy's Cockpit Physics material links almost 10,000 separate files into HTML documents, and few instructors would guess that a multimedia activity-complete with NASA video clips dealing with payload transfer in Earth orbit-is available. Commercial web technologies are now sufficiently flexible that they allow the delivery instrument to be separated from the physics content, thus allowing resources to be used in diverse academic communities.


Figure 4 Caption: HTML lesson map constructed from material stored in the databases for the Cockpit Physics course. Notice the grouping into theory, explorations, applications, and quizzes.

A WebPhysics Course: Cockpit Physics

The Cockpit Physics project at the US Air Force Academy was started when Dr. Novak was a visiting at the Academy during the 1994/95 academic year and the summers preceding and following that academic year. It is a complete set of WWW-based interactive lessons with some server side logic and was conceived as a way to motivate USAF Academy cadets to become more interested in basic physics. The product resulting from the project is a set of 32 introductory physics lessons, delivered as HTML multimedia documents, as shown in figure 4. The present size of the set is 450 MB, consisting of thousands of small resource modules and HTML text files. The course has a substantial hands-on component, including standard table-top laboratory exercises. The delivery of the material, however, is entirely HTML-based.

The Cockpit Physics classroom consists of twelve student workstations, one Windows NT file server and a Macintosh web server running WebStar. The web server contains the logic engine that analyzes student responses and provides individualized student feedback. The logic engine draws on a database of multiple choice questions and other instructional resources such as diagrams, spreadsheet files, etc. The logic engine and the database are in HyperCard format and the communication between HyperCard and the web server is via apple events.

During the hour-long interactive session, beginning physics students are guided along a branching path, which allows them to explore different facets of the day's subject at their own pace. The lessons include simple illustrations of the assigned reading, interactive screens in which the students may vary parameters in an equation under study to experience the resulting effects, or even be directed through an intricate lab where the data is automatically collected by the computer. All of this interaction is closely monitored by the instructor, who will be available to answer questions not covered in the computer lesson or to provide supplemental material.


Figure 5 Caption: The screen displayed by the Mac web server in the classroom during a Cockpit Physics lesson.

Figure 5 shows an example of the screen displayed by the Mac web server in the classroom for each lesson. This system has been designed to provide immediate feedback to the instructors, to record the information in ways that are useful both in the classroom and for later educational research, and to be easy to update and modify. The interface is a HyperCard stack, which contains a different card for each of the 32 lessons in the curriculum. In addition, the stack contains a card for each multiple choice quiz given in the course, since it is the Mac in the classroom which responds to the student submissions.

The buttons on the left hand side of figure 5 represent the 12 student stations in the classroom. Across the top are symbols representing each of the student response items in the particular lesson. The squares represent "text areas" into which students type responses to questions and problems posed in the HTML documents. The circles represent multiple choice quiz items; each circle represents its own quiz question. The names of these text areas and quiz items appear on the instructor’s screen when the mouse is dragged over the top row of items to help keep track of items in the lesson. On the right hand side, running percentages on quiz items appear by station. The end-of-lesson quizzes are averaged together and displayed in the first box, and the beginning-of-lesson homework quiz (usually just one question) score appears in the second box.

Information organized by quiz question is displayed at the bottom of the instructor’s screen, and the current number of responses, number of correct responses, and percent correct is displayed for each quiz in the lesson. This display allows the instructor to quickly and easily assess the class' understanding and trouble-spots as a whole and to take note of questions/concepts which need to be stressed or revisited later in the lesson.

As the students begin responding to text area and quiz input requests, the appropriate boxes and circles turn black. For example, if station #4 submits a response to the third text area in the lesson, this box turns black. This feature helps instructors to gauge the students' progress through the lesson, simply by looking at the placement and quantity of black symbols.

This particular screen shot illustrates how the real-time display might look part way through the lesson. We can see from the display that several stations have already responded to the first text area item. To see how the students are responding to that question, the instructor can click on the first item in the top row and a field containing a chronological list of station responses to this item appears. The responses are tagged with the station numbers and the time of the response, in addition to the actual text of the response. A quick glance at this field allows the instructor to see if the students are responding correctly to a question. For example, figure 5 shows that :



Students who use the team #8 approach or are doing nothing are easily identified and the can intervene as appropriate and if necessary. What has been learned is that teams that appear to be doing nothing are sometimes actually browsing the quiz questions first, not attempting to answer them. They then proceed through the lesson, keeping in mind the kinds of questions they are expected to be able to answer when they finish. This is often a very successful strategy.

An interesting outcome of this progress-indicator and monitor system was that students were interested in seeing the instructor’s display. As soon as students realized that the instructors had easy access to real-time monitoring of each station's progress, they began coming to the front of the room to look at the display themselves, to compare their progress with that of others in the class, and to compare their quiz scores. This response was not anticipated, but the availability of this information served as an additional motivator for the students to progress through the lessons and to do well on the quizzes. When a particular section (class) has finished the day's lesson, all of the responses are written to summary files which can be accessed later by instructors or those of us wishing to do educational research. The "lesson card" is then initialized and cleared, ready for the next class of students.

Cockpit Physics requires new techniques and skills of the instructor. Proper class management and use of real-time feedback about student progress is crucial to the success of such a learning environment. The instructor does not disappear or become less important in such a setting, but rather becomes more involved in each student's learning process. Selected lessons of Cockpit Physics were taught during the Fall 1995 semester, and the course was fully implemented in 4 trial sections during the Spring 1996 semester. During the Spring 1996 semester, the Cockpit Physics course received the highest course rating among the regular introductory physics sections. Formal assessments are currently underway, and preliminary assessment information is now becoming available. Cockpit Physics is designed for in-classroom use in the "studio-physics" mode and selected parts of it have been repackaged and used at IUPUI in the traditional lecture-recitation-lab setting.

The Cockpit Physics developers are working on client-side interactivity via JavaScript. During the 1996/97 school year, the newly converted JavaScripted lessons will be tested at USAFA and at IUPUI. The assignments will extend the web activities beyond the classroom to the student dorms at USAFA and to campus wide computer labs (and homes for the students with network access) at IUPUI. As they mature, the new instructional materials will be posted on WebPhysics servers. WebPhysics servers will be the virtual drawing boards where instructors can jointly develop new materials and share teaching experiences.

A Computer Rich Curriculum

The purpose of undergraduate research is not the research itself, but the growth and self-confidence of the undergraduate scientist. (Dwight Neuenschwander)

The Davidson College Physics Department approached the use of the web differently from the Air Force Academy. No single course has been rewritten using HTML, but the web has supplemented existing courses. Formal training in the use of computers is concentrated in the first two years of the undergraduate program. Commercial computer applications (Quattro, Netscape Navigator, Word, etc.) together with selected simulations (Electric Field Hockey, Logal Optics, CUPS, etc.) are used in almost all introductory laboratories. Two additional lower division courses, Mathematical Methods for Scientists (Py201) and Computational Physics (Py200), incorporate computers as an integral part of the major. These courses are required. Students are then free to use-or not to use-computer tools in their upper level courses.

Since students have different skills and career goals, physics instruction at an undergraduate liberal arts college must be flexible. Some students write well; other students have good graphical design skills; and other students have mathematical ability. Most students will not major in physics and many will not major in science. Computational physics, however, has broad appeal since it is an effective way to develop problem solving skills and to become computer literate. It provides the foundation for computer use throughout the curriculum. Students perceive that they are not well-educated without a good understanding of a computer's power and its limitations. Learning to design an HTML document that communicates an idea can be part of the educational process; so can downloading information via the World Wide Web, FTP-ing homework, getting help from Computer Services, and emailing other students or the instructor.

Some students need considerable one-on-one instruction during their first encounter with a computer while other students are ready to work independently. Davidson introductory laboratories are ideal for this diverse population since our labs are small (16 students maximum), long (3 hours), and taught by the faculty member teaching the regular lecture (not a graduate student). Each laboratory bench is equipped with a networked computer and MBL data acquisition card. Class syllabi, homework, and handouts have been rewritten in HTML and can be viewed on any networked campus computer. Many laboratories currently require that a student complete a pre-laboratory before beginning the experiment. These pre-labs usually require that students perform some analytical exercise related to the weekly experiment. The intent of the pre-lab is to help the students make the connection between the real world they are about to measure and the theory presented in lecture. Completion of the laboratories requires basic computer literacy including a working knowledge of the Internet, browsers, spreadsheets, image analysis, and selected simulations. Experience has shown that former students continue to drop by the Physics Department to use the computer tools even after they have declared majors in other fields of study.

Math Methods, Py 200, covers traditional topics such as vector operators and linear algebra using a symbolic algebra package, Mathematica, while Computational Physics, Py 201, emphasizes simulation and modeling using a compiled language, Pascal. Both courses stress visualization and plotting and the computational physics course requires that the students choose and program a final project. These final projects are, in fact, undergraduate research as defined by Dwight Neuenschwander. The use of computers to explore real scientific problems early in an undergraduate program was pioneered by the M.U.P.P.E.T. team at the University of Maryland. Anecdotal evidence suggests that this approach has helped attract physics majors who would otherwise be attracted to computer science, engineering, or applied mathematics. Many of our students have developed exceptionally strong skills and have won awards in the annual Computers in Physics software competition, and have been able to combine fields and study and have gone on to graduate school in computer science or engineering.


Figure 6 Caption: Davidson junior lab report posted from a students home page.

Students wishing to continue their training in computational physics can enroll in independent study/research courses. Laboratories, independent study projects, and student theses are always written with the aid of a word processor and are often posted on the web to encourage interaction between upper and lower division students. Students quickly learn that publishing on the Internet requires careful attention to detail. Presentations must be rethought to make effective use of hyperlinks. Graphics and layout become important, and clear writing is essential. Many junior lab projects are team projects, and students are encouraged to learn electronic publishing skills from each other. Student home pages on the Davidson server have been remarkably active and receive hundreds of hits per month. Research groups-usually graduate students-download files and send email to the student authors thereby providing the undergraduate students with a sense belonging to a larger community. Search engines such as Lycos or Yahoo are democratic; keywords such as "Paul Trap" are as likely to turn up a Davidson honor's thesis as a research paper at a major university. And, of course, it is the quality of the work and not the credentials of the author that matter.

Summary

One of the differences that I noticed between physics and humanities faculty was that humanities teachers expected students to have read the material beforehand. Physics professors did not. (Bob Ehrlich commenting on the Old Dogs program at George Mason University)

A unique feature of the pilot phase of the WebPhysics project has been the greatly different student test populations. Davidson College is a small (enrollment ~1600), select (SAT ~1250), residential, liberal arts college in rural North Carolina while IUPUI is a large (enrollment ~29,000), urban state university, serving mostly commuter and non-traditional students. The United States Air Force Academy is a highly-structured institution whose mission is to educate military officers. Nevertheless, the challenges faced by the faculty at all three institutions were remarkably similar. The web allows students to develop their own personal learning experience, working independently at their own rate and level of competence. The web component enhanced the science experience for both physics majors and for students with little or no previous science or laboratory training. In addition, the web helped them learn how advanced communication technologies can impact professional productivity.

The success of WebPhysics depended to some extent on the availability of affordable technology. Multimedia computers capable of running WebPhysics material can now be purchased for under $2,000 (about the cost of an oscilloscope and an air track for introductory laboratory) while tuition, books, room, and board costs ~$10,000/year at a public university and considerably more at a private college. The IEEE reports that 50% of American households currently have computers and 18% have Internet connectivity. Most campuses have computer clusters and many have or will shortly install network connectivity to dorm rooms. Improved user interfaces have resulted in a shallow learning curve and increased computer literacy among the population. Access to the required technology has not been a barrier for our students.

The original basis for the WebPhysics project was to have hands-on activities constructed around digitized videos of real life events which could then be individualized with the network providing electronic links between the instructor and individual students and between groups of students. The project took its cues from published educational research results and promising network technology. If this synthesis finds acceptance by students and faculty, it will constitute a new pedagogical tool.

The traditional pedagogical resources available to students are live teachers or tutors, textbooks, hands-on labs, practice workbooks, and discussion groups. Multimedia and communications technologies permit the development of an individualized interactive environment available around-the-clock. Both traditional and non-traditional students benefit. Traditional students gain another learning resource. Perhaps more importantly, the new electronic technologies enable physics faculty to better serve the non-traditional students who attend school under time or space constraints (distance education), as well as students who might find it easier to work in a virtual lab rather than a real lab (e.g., handicapped students or students who need extra time to digest an idea). Lastly, network technologies open up a collaborative environment between schools that are separated geographically but follow similar curricula and are committed to high quality education that serves the needs of today's heterogeneous physics students.

Acknowledgments

It is a pleasure to thank Dr. Laurence S. Cain for many helpful suggestions and the Davidson Physics Department and the Davidson College Faculty Study and Research Committee for providing a seed grant and travel assistance for development of WebPhysics.