| ID # |
Animation Name |
Description |
| 58 |
Golf ball with break and friction |
A putted golf ball rolls toward the hole. Simulation includes
break and velocity-dependent friction.
The velocity vector for the ball is shown. |
| 59 |
Golf ball--linear motion with friction |
A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation
includes velocity-dependent friction.
The velocity vector for the ball is shown. |
| 60 |
Basketball bounces |
A basketball with an initial velocity in the x-direction bounces
on the floor. The ball loses energy with each collision and eventually stops.
Simulation uses setTrajectory instead of setForce in order to show the ball at the
instant that it hits the floor. Energy is lost with each collision but no particular
physical model is used to determine how much energy is lost due to a collision.
The velocity vector for the ball is shown. |
| 61 |
Rocket with constant acceleration |
Rocket with constant acceleration. Rocket's path is parabolic.
The velocity vector for the rocket is shown. |
| 62 |
Square rotates with a constant speed
about its center |
A square rotates with a constant speed about its center.
The velocity vector for the square is shown. |
| 63 |
Two cars pass each other with constant velocities |
Two cars pass each other; each one has a constant velocity. The animation shows
the cars from a top view.
The velocity vectors for both cars are shown. |
| 64 |
Golf ball rims hole |
A golf ball "rims" the hole as it catches the lip of the hole.
The animation uses an inverse-square interaction to model the path of the ball.
The velocity vector for the ball is shown. |
| 65 |
Hot air balloon |
A hot air balloon rises with a constant positive y-acceleration for a few seconds
and then a constant negative y-acceleration until its y-velocity goes to zero. It has
a constant x-acceleration until it reaches contant velocity.
The velocity vector for the balloon is shown. |
| 66 |
Helicopter -- linear motion with constant
velocity |
A helicopter has constant velocity with a negative x-component
and a negative y-component.
The velocity vector for the helicopter is shown. |
| 67 |
Helium balloon rises |
A helium balloon rises. Simulation includes the effect of drag that depends on
v-squared.
The velocity vector for the balloon is shown. |
| 68 |
Electron between two oppositely charged
plates |
An electron travels between two oppositely charged plates.
The velocity vector for the electron is shown. |
| 80 |
Golf ball with break and friction |
A putted golf ball rolls toward the hole. Simulation includes break and
velocity-dependent friction.
Vectors v1 and v2 are shown at two instances of time. They
can be dragged to a common origin so that the change in velocity can be determined. |
| 81 |
Golf ball with break and friction |
A putted golf ball rolls toward the hole. Simulation includes
break and velocity-dependent friction.
The acceleration vector for the ball is shown. |
| 82 |
Golf ball--linear motion with friction |
A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation
includes velocity-dependent friction. Vectors v1 and v2 are
shown at two instances of time. They can be dragged to a common origin so that the
change in velocity can be determined. |
| 83 |
Basketball bounces |
A basketball with an initial velocity in the x-direction bounces
on the floor. The ball loses energy with each collision and eventually stops.
Simulation uses setTrajectory instead of setForce in order to show the ball at the
instant that it hits the floor. Energy is lost with each collision but no particular
physical model is used to determine how much energy is lost due to a collision.
Vectors v1 and v2 are shown at two instances of time. They
can be dragged to a common origin so that the change in velocity can be determined.
|
| 84 |
Rocket with constant acceleration |
Rocket with constant acceleration. Rocket's path is parabolic. Vectors v1
and v2 are shown at two instances of time. They can be dragged to a common
origin so that the change in velocity can be determined. |
| 85 |
Square rotates with a constant speed
about its center |
A square rotates with a constant speed about its center.
Vectors v1 and v2 are shown at two instances of time. They can
be dragged to a common origin so that the change in velocity can be determined. |
| 86 |
Two cars pass each other with constant velocities |
Two cars pass each other; each one has a constant velocity. The animation shows
the cars from a top view. Vectors v1 and v2 are shown at two
instances of time. They can be dragged to a common origin so that the change in
velocity can be determined. |
| 88 |
Golf ball rims hole |
A golf ball "rims" the hole as it catches the lip of the hole.
The animation uses an inverse-square interaction to model the path of the ball.
Vectors v1 and v2 are shown at two instances of time. They can
be dragged to a common origin so that the change in velocity can be determined. |
| 89 |
Hot air balloon |
A hot air balloon rises with a constant positive y-acceleration for a few seconds
and then a constant negative y-acceleration until its y-velocity goes to zero. It has
a constant x-acceleration until it reaches contant velocity.
Vectors v1 and v2 are shown at two instances of time. They
can be dragged to a common origin so that the change in velocity can be determined.
|
| 90 |
Helicopter -- linear motion with constant
velocity |
A helicopter has constant velocity with a negative x-component
and a negative y-component.
Vectors v1 and v2 are shown at two instances of time. They
can be dragged to a common origin so that the change in velocity can be determined.
|
| 91 |
Helium balloon rises |
A helium balloon rises. Simulation includes the effect of drag that depends on
v-squared.
Vectors v1 and v2 are shown at two instances of time. They
can be dragged to a common origin so that the change in velocity can be determined.
|
| 92 |
Electron between two oppositely charged
plates |
An electron travels between two oppositely charged plates.
Vectors v1 and v2 are shown at two instances of time. They can
be dragged to a common origin so that the change in velocity can be determined. |
| 93 |
Golf ball--linear motion with friction |
A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation
includes velocity-dependent friction. The acceleration vector for the ball is shown.
|
| 94 |
Basketball bounces |
A basketball with an initial velocity in the x-direction bounces
on the floor. The ball loses energy with each collision and eventually stops.
Simulation uses setTrajectory instead of setForce in order to show the ball at the
instant that it hits the floor. Energy is lost with each collision but no particular
physical model is used to determine how much energy is lost due to a collision.
The acceleration vector for the ball is shown. |
| 96 |
Square rotates with a constant speed about its center |
A square rotates with a constant speed about its center. The acceleration vector
for a corner of the square is shown. |
| 97 |
Two cars pass each other with constant
velocities |
Two cars pass each other; one has a constant velocity and the
other has a constant acceleration. The animation shows the cars from a top view. The
acceleration vector for one car is shown. |
| 98 |
Golf ball rims hole |
A golf ball "rims" the hole as it catches the lip of the hole. The animation uses
an inverse-square interaction to model the path of the ball. The acceleration vector
for the ball is shown. |
| 99 |
Hot air balloon |
A hot air balloon rises with a constant positive y-acceleration
for a few seconds and then a constant negative y-acceleration until its y-velocity
goes to zero. It has a constant x-acceleration until it reaches contant velocity.
The acceleration vector for the balloon is shown. |
| 100 |
Helicopter -- linear motion with constant velocity |
A helicopter has constant velocity with a negative x-component and a negative
y-component. The acceleration vector for the helicopter is shown. |
| 101 |
Helium balloon rises |
A helium balloon rises. Simulation includes the effect of drag
that depends on v-squared.
The acceleration vector is for the balloon shown. |
| 102 |
Electron between two oppositely charged plates |
An electron travels between two oppositely charged plates. The acceleration
vector for the electron is shown. |