NC A&T

Physlet
Library

Jan. 2002

CD version

Classical Mechanics
  kinematics

If you have questions or comments, please contact Aaron Titus at titus@ncat.edu.

North Carolina A&T Physlet Library

Library Index

For a current version of the library, please visit http://ed.phys.ncat.edu/ccliepl/.

The NC A&T Physlet Library is an on-line repository of Physlet animations. The library was initially developed as part of an NSF CCLI EMD grant to develop and study multimedia-focused kinematics questions that use Physlets. At present, it contains only the animations recently developed for the grant; however, in the future, it is hoped that the library will host animations developed by many authors.

The goal of the library is to make it easy to share Physlet animations and modify Physlet animations for your own use. Making a useful library presents many challenges, especially pertaining to the classification of animations. Your suggestions for improving the library are welcomed and appreciated. Presently I have organized my animations by features, such as the representation of physical quantities via data, graphs, or vectors and whether the animation includes interactivity such as manipulation of vectors or initial conditions. This is so that you can easily find animations with the features you desire. Also, it helps you find examples for how to incorporate certain features into your own animations.

By viewing the source, you can easily copy the JavaScript and make modifications. Otherwise, you can use the animations just as they are and add your own questions, tutorials, or activities.

The home page for this CCLI project is at http://ed.phys.ncat.edu/ccliepl/developers/. Let me know if you are willing to participate in a study of the effectiveness of the Physlet-based questions for instruction or assessment.

If you use animations from the library, I would appreciate an email from you so that I can report it to NSF who is funding this project. Thank you.

Classical Mechanics

This list is organized by how data is represented in a Physlet. Use the shortcuts below to go directly to a particular section to find Physlets that:

display data
display graphs
display vectors
are interactive

display data

ID # Animation Name Description
12 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Position and time is displayed in a datatable.

16 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Position and time is displayed in a datatable.

17 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Position and time is displayed in a datatable.

18 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic. There is also a data table plotting the path.

Position and time is displayed in a datatable.

19 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Position and time is displayed in a datatable.

20 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Position and time is displayed in a datatable.

21 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Position and time is displayed in a datatable.

22 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Position and time is displayed in a datatable.

23 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Position and time is displayed in a datatable.

24 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

There is also a data table for the displacement.

25 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Position and time is displayed in a datatable.

103 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Velocity and time is displayed in a datatable.

104 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Velocity and time is displayed in a datatable.

105 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Velocity and time is displayed in a datatable.

106 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic. There is also a data table plotting the path.

Velocity and time is displayed in a datatable.

107 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Velocity and time is displayed in a datatable.

108 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Velocity and time is displayed in a datatable.

109 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Velocity and time is displayed in a datatable.

110 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Velocity and time is displayed in a datatable.

111 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Velocity and time is displayed in a datatable.

112 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Velocity and time is displayed in a datatable.

display graphs

ID # Animation Name Description
13 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Position vs. time graphs for x and y are shown.

15 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Graphs of v_x and v_y vs. time are shown.

26 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Position vs. time graphs for x and y are shown.

27 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Position vs. time graphs for x and y are shown.

28 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Position vs. time graphs for x and y are shown.

29 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Position vs. time graphs for x and y are shown.

31 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Position vs. time graphs for x and y are shown.

32 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Position vs. time graphs for x and y are shown.

33 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Position vs. time graphs for x and y are shown.

34 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Position vs. time graphs for x and y are shown.

35 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Position vs. time graphs for x and y are shown.

37 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Graphs of v_x and v_y vs. time are shown.

38 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Graphs of v_x and v_y vs. time are shown.

39 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Graphs of v_x and v_y vs. time are shown.

40 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Graphs of v_x and v_y vs. time are shown.

41 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Graphs of x and y vs. time are shown.

42 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Graphs of v_x and v_y vs. time are shown.

43 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Graphs of v_x and v_y vs. time are shown.

44 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Graphs of v_x and v_y vs. time are shown.

45 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Graphs of v_x and v_y vs. time are shown.

46 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Graphs of v_x and v_y vs. time are shown.

69 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Graphs of a_x and a_y vs. time are shown.

70 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Graphs of a_x and a_y vs. time are shown.

71 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Graphs of a_x and a_y vs. time are shown.

72 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Graphs of a_x and a_y vs. time are shown.

73 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Graphs of a_x and a_y vs. time are shown.

74 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Graphs of x-velocity and y-velocity vs. time are shown.

75 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Graphs of a_x and a_y vs. time are shown.

76 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Graphs of a_x and a_y vs. time are shown.

77 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Graphs of a_x and a_y vs. time are shown.

78 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Graphs of a_x and a_y vs. time are shown.

79 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Graphs of a_x and a_y vs. time are shown.

113 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Graphs of a_x and a_y vs. time are shown.

display vectors

ID # Animation Name Description
58 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

The velocity vector for the ball is shown.

59 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

The velocity vector for the ball is shown.

60 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

The velocity vector for the ball is shown.

61 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

The velocity vector for the rocket is shown.

62 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

The velocity vector for the square is shown.

63 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

The velocity vectors for both cars are shown.

64 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

The velocity vector for the ball is shown.

65 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

The velocity vector for the balloon is shown.

66 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

The velocity vector for the helicopter is shown.

67 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

The velocity vector for the balloon is shown.

68 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

The velocity vector for the electron is shown.

80 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

81 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

The acceleration vector for the ball is shown.

82 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

83 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

84 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

85 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

86 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

88 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

89 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

90 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

91 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

92 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

93 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

The acceleration vector for the ball is shown.

94 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

The acceleration vector for the ball is shown.

96 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

The acceleration vector for a corner of the square is shown.

97 Two cars pass each other with constant velocities Two cars pass each other; one has a constant velocity and the other has a constant acceleration. The animation shows the cars from a top view.

The acceleration vector for one car is shown.

98 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

The acceleration vector for the ball is shown.

99 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

The acceleration vector for the balloon is shown.

100 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

The acceleration vector for the helicopter is shown.

101 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

The acceleration vector is for the balloon shown.

102 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

The acceleration vector for the electron is shown.

are interactive

ID # Animation Name Description
14 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Student must draw the displacement vector.

47 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Student must draw the dispacement vector.

48 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Student must draw the displacement vector.

49 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Student must draw the displacement vector.

50 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Student must draw dispacement vector.

51 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Student must draw dispacement vector.

52 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Student must draw displacement vector.

54 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Student must draw displacement vector.

55 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Student must draw displacement vector.

56 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Student must draw displacement vector.

57 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Student must draw displacement vector.

80 Golf ball with break and friction A putted golf ball rolls toward the hole. Simulation includes break and velocity-dependent friction.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

82 Golf ball--linear motion with friction A putted golf ball rolls toward the hole. Motion of the ball is linear. Simulation includes velocity-dependent friction.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

83 Basketball bounces A basketball with an initial velocity in the x-direction bounces on the floor. The ball loses energy with each collision and eventually stops.

Simulation uses setTrajectory instead of setForce in order to show the ball at the instant that it hits the floor. Energy is lost with each collision but no particular physical model is used to determine how much energy is lost due to a collision.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

84 Rocket with constant acceleration Rocket with constant acceleration. Rocket's path is parabolic.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

85 Square rotates with a constant speed about its center A square rotates with a constant speed about its center.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

86 Two cars pass each other with constant velocities Two cars pass each other; each one has a constant velocity. The animation shows the cars from a top view.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

88 Golf ball rims hole A golf ball "rims" the hole as it catches the lip of the hole. The animation uses an inverse-square interaction to model the path of the ball.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

89 Hot air balloon A hot air balloon rises with a constant positive y-acceleration for a few seconds and then a constant negative y-acceleration until its y-velocity goes to zero. It has a constant x-acceleration until it reaches contant velocity.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

90 Helicopter -- linear motion with constant velocity A helicopter has constant velocity with a negative x-component and a negative y-component.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

91 Helium balloon rises A helium balloon rises. Simulation includes the effect of drag that depends on v-squared.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.

92 Electron between two oppositely charged plates An electron travels between two oppositely charged plates.

Vectors v1 and v2 are shown at two instances of time. They can be dragged to a common origin so that the change in velocity can be determined.




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This material is based upon work supported by the National Science Foundation under Grant No. DUE-9952323

Aaron Titus | North Carolina A & T State University | titus@ncat.edu