Mario Belloni
Wolfgang Christian
Anne J. Cox

Bundling Information
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Package #!: 013225901X Abers, Quantum Mechanics, 1e Physlet Quantum Physics - FREE |
Package #2: 0132259028 Griffiths, Intro to Quantum Mechanics, 2e Physlet Quantum Physics - FREE |
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Package #3: 0131888277 Bernstein, Modern Physics, 1e Physlet Quantum Physics - FREE |
Package #4: 0131888285 Taylor, Modern Physics for Scientists and Engineers, 2e Physlet Quantum Physics - FREE |
Go to the Errata Page for the First and Second Printings
Physlet Quantum Physics is an interactive text with over 200 ready-to-run interactive exercises which use over 250 carefully-designed computer simulations for the teaching of quantum physics. This material uses a standard easy-to-understand interface designed with a sound use of pedagogy in mind. The aim of Physlet Quantum Physics is to provide a resource for the teaching of quantum physics that enhances student learning through interactive engagement and visualization. At the same time, Physlet Quantum Physics is a resource flexible enough to be adapted to a variety of pedagogical strategies and local environments, covers a wide variety of topics, and is informed by current educational, experimental, and theoretical research.
Physlet Quantum Physics contains a collection of exercises spanning many concepts from modern
and quantum physics. These exercises are based on computer animations generated in Java applets to show physics
content. Every chapter of Physlet Quantum Physics contains three quite
different Physlet-based exercises: Illustrations, Explorations, and Problems.
Illustrations are designed to demonstrate physical concepts. Students need to interact with the Physlet, but the
answers to the questions posed in the narrative are given or are easily determined from interacting with it. Many
Illustrations provide examples of quantum-mechanical applications. Other Illustrations are designed to introduce a
particular concept or analytical tool. Typical uses of Illustrations would include reading assignments prior to
class and classroom demonstrations. Illustrations are referred to in the text by their section number. For
example, Section 8.6 covers free-particle quantum-mechanical wave packets.
Explorations are tutorial in nature. They provide some hints or suggest problem-solving strategies to
students in working problems or understanding concepts. Some narratives ask students to make a prediction and then
check their predictions, explaining any differences between predictions and observations. Other Explorations ask
students to change parameters and observe the effect, asking students to develop, for themselves, certain physics
relationships (equations). Explorations appear in between the Illustrations in the text, making them an ideal test
of knowledge gained from an Illustration or as a bridge exercise between two related concepts. Explorations can be used
in group problem solving and homework or pre-laboratory assignments and are often useful as Just-in-Time Teaching
exercises. Explorations are referred to in the text by their section number and their title begins with "Exploring." For
example, Section 8.7 allows students to "explore" Fourier transforms by matching.
Problems are interactive versions of the kind of exercises typically assigned for homework. They require the
students to demonstrate their understanding without as much guidance as is given in the Explorations. Some Problems ask
conceptual questions, while others require detailed calculations. Typical uses for the Problems would be for
homework assignments, in-class concept questions, and group problem-solving sessions. Problems appear at the end
of each chapter.